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Old 12-29-2008, 09:27 PM
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jue jue is offline
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Default light example of a generaded snaredrum rythem

Hello,
Here is the a light example how the generaded drums are working.
The idea is very easy you just add gates which are in differend GateSeqs with differend loop lenghts. Each GateSeq has only one gate set. One at step one the other at step two. With the differed looplenght of 8 and 7 steps the loop is the same first after 56 steps ( 8 x 7=56 ). So listen to this example how the only two gate working together.Sometime the two gate are near each other, then drifting away, comming close together till both beats ore only one then again drifting away again.
Keep in mind that are only two beats in two GateSeqs for one instrument and you are free to add more.
And we are here leaving the over all on both GateSeqs rate to 16th and have no modulations, even no VelocitySeqs added.
In the Vanilla generaded Drums I took four GateSeqs from which I took a selection from them to feed the three Instruments there and added a VelocitySeq to each instrument with again differend looplenght.
Not to be completly lost in rythem I added a second Kik to have a steady beat.
Best
jue
Attached Files
File Type: zip light generaded drums.zip (31.3 KB, 28 views)

Last edited by jue; 12-29-2008 at 09:28 PM. Reason: spelling
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  #12  
Old 12-29-2008, 10:05 PM
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jue jue is offline
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Default Some corrections

Hello,

made some corrections in the project, please see read me stack

best
jue
Attached Files
File Type: zip vanilla2 with corrected drums.zip (119.3 KB, 42 views)
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