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  #1  
Old 04-14-2009, 11:48 PM
jim jim is offline
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Default Numerology 2.1RC1

A few more fixes...

http://www.five12.com/Numerology-2.1rc1.dmg

Numerology 2.1rc1 Release Notes:

ChordSeq
- Fixed a problem where notes were not always quantized properly.

MIDI In / Out Modules:
- The MIDI meters on these modules now work even if the outputs are not connected.

CV In / Out Modules:
- Fixed a problem with the CV meter on the CV In module.
- The CV meters on these modules now work even if the outputs are not connected.

Note: The Audio I/O modules still exhibit the older behavior: no meter activity is shown unless the output of the module is connected to something. This behavior is more difficult to change and will be updated later.

Misc Fixes & Updates

- Fixed a problem in all sequencers where expanding the max size of the sequence would zero out the previous last step of the sequence.

- Fixed various drawing issues with the skip, select & mute buttons across all sequencers.

- In the GateSeq, the "Trigger Out" port is now called "Per-Step Trig"

- Fixed a bug where heirarchial menus where not working properly.
- Fixed a naming issue with the MIDI Input module.
- Fixed various naming issues with the CV I/O modules.
- Fixed a drawing bug with the reset button on the transport.
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Old 04-15-2009, 05:51 PM
john brennan john brennan is offline
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Default new beta update

Hi jim
just noticed a couple of snafus on the new version . Im getting allot of CPU spikes causing the odd glitch in the audio. For example using an outboard synth and a couple of battery 3 cells working at say around 9 % CPU then out of nowhere a huge spike up to 60% followed by a slight cut in the audio . Secondly I noticed if you skip the last step on the drum module and move any of the sliders the last slider move all by itself not a big deal to overcome but just thought Id mention it only Ive never noticed this happen before
john
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Old 04-15-2009, 06:14 PM
john brennan john brennan is offline
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Sorry the last comment about the drum module was wrong Id just never noticed ! but I switched back to the last beta and the cpu spikes have gone
john
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Old 04-15-2009, 06:54 PM
jim jim is offline
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Default new beta update

On Apr 15, 2009, at 4:51 PM, john brennan wrote:


Quote:
> Hi jim
> just noticed a couple of snafus on the new version . Im getting
> allot of CPU spikes causing the odd glitch in the audio. For example
> using an outboard synth and a couple of battery 3 cells working at
> say around 9 % CPU then out of nowhere a huge spike up to 60%
> followed by a slight cut in the audio . Secondly I noticed if you
> skip the last step on the drum module and move any of the sliders
> the last slider move all by itself not a big deal to overcome but
> just thought Id mention it only Ive never noticed this happen before
> john
Repeat the CPU spikes issue, then email me your run log:
<your home dir>/Library/Logs/NumerologyLog.txt

Thanks!
Jim
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